HYPERWEAVE × PROJECT INFINITY — MERGED FINAL FORM

WEAVE INFINITY

The planetary sovereign mesh, made playable. Every hex is a prism of five stacked cells; every element on screen binds to a real machine on the sovereign subnet. One world, many organs — woven here.

The Overworld

PLAYABLE · read-only world

Project Infinity client — the 1027-hex volumetric honeycomb

The full zero-dependency client, verbatim. The honeycomb renders from the live /api/world payload (deterministic WORLD_SEED 137508). Server-authoritative play — sessions, economy, warpgates — runs on the local sovereign subnet (server.py, CONTRACT v2); on the web the client holds its own offline-predictor contract.

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The Arcade

PLAYABLE

Honey Garden 3D — a game for two

The first game to carry the Weave Infinity name. Fully client-side, playable now.

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The Realmgate Engine

FORGED · local organ

C++ world validator — 149-hex hardware-bound core

Compiled MSVC engine (realmgate_engine.dll + FFI tests): schema constants, Helios L0 decay, portal eruption. It guards the world contract at the metal; it does not run in a browser.

Hyperweave-Core

ALIVE · local organ

Python module lattice

The runtime modules of the mesh — bridges, runtimes, survival matrix. They animate the sovereign subnet the world maps to.

The Canon

BINDING

Master lore · Praetor seats · tier canon · 256-allegiance chromatic register

COLOR = CAPABILITY, one axis. Languages are colorless-or-any-color. Hearth Law: home is inviolable. The world is the real subnet.